Once again you
play as the great hitman, Agent 47. Forced to eliminate your former handler,
Diana, you are left protecting a young girl targeted by The Agency, called
Victoria. Hitman: Absolution brings a new layout to the franchise in a more
linear storyline and arcade-like competitive modes.
GOOD
1.
Replay Value
Hitman: Absolution
introduces a more arcade layout by providing a scoring system and in-game achievements
that can be completed during each level. The many achievements available and
score rankings allows for great replay value, as you compete against other
players in your country and the entire world.
Additionally, the
‘multiplayer’ aspect consists of player-made contracts. These individually made
contracts enable the player to set their own targets and methods of
assassination, which can then be completed by other players.
2.
Shooting Mechanics
The bullet time
mechanic is integrated into the ‘instinct’ meter that allows you to mark out
multiple targets for a few seconds as the ‘instinct’ meter depletes. This makes
for quick and easy assassinations, when outnumbered. Additionally, the cover system enables fluent
movement between cover and the wide shooting range while leaning, makes taking the
stealthier solutions more enjoyable.
3.
AI Response
The A.I demonstrates
responsive noise and motion detection, as they actively search and follow you,
if detected or under suspicion. The responsive-ness of the A.I further
encourages the stealth approach of the game.
BAD
1.
Storyline
Due to the arcade-like
layout of the game, the storyline is abruptly interrupted as every mission ends
with a menu. This menu displays overall score, unlocks, achievements, and the option
to replay the mission. Having played a little of the previous Hitman games, I
found that this new edition is quite different and regrettably less fun, in
terms of embracing the freedom to make your own fun.
2.
Uninspiring Characters
The characters
introduced throughout the game are quite poorly written as they seem tacked on
with inefficient background story. Not having a justifiable reason to eliminate
these villains simply makes them card-board cut-outs that needed to be
eliminated. However, an exception is the main villainous cowboy that is wonderfully
voiced and well written with devilish humour.
3.
Strict Stealth-orientated
Accustomed to a
more Rambo style, I initially was irritated as the game constantly refuses to
let me divert from the stealth-orientated approach. If you choose to gun your
way out of a situation, the game harshly punishes you by sending numerous,
heavily armoured backup that almost guarantees you to die. Additionally,
negative scores are clearly displayed if you choose to play anyway other than
the stealthiest approach. However, when I finally accepted the stealth approach,
the game became quite complex and exciting. Planning and waiting multiple
approaches to eliminate your target becomes slightly addictive.
Initially annoyed how the game harshly
punishes me for diverting from the stealth-orientated gameplay, I soon
appreciated the amount of fun and replay value that the game provides. Nevertheless,
I do find myself slightly sad that Absolution decided to become more arcade-like,
as it does not seem to be as fun as the previous games. However, as a game on
its own, Hitman: Absolution does provide accessible replay value, which can be
played at a more casual pace.
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